Showing posts with label Office. Show all posts
Showing posts with label Office. Show all posts

Wednesday, September 18, 2013

New Release: Leovens Galore City Shop

Thank you for your interest in our product. This Item uses Mesh and normal prims.
This Cottage is build out of 59 prim (Landimpact) and uses a rez faux system. Base Size is 15m by 15m. The Building itself is Mod/Copy, but no Transfer. The 'No Mod' showed at the Box is because of the Scripts. Once Rezzed the Building can be copied and modified to your liking. If you expereince rez problems like a door goes not to its position, just move the
rez faux system box a bit so the whole linksets move to, that should fix it. The Shop offers some cozy rooms usable as you want. Below you find a big cellar room.

!!!!!!!ATTENTION: To place this Build correctly you need to have some landscapeing abilities, as the cellar is meant to be below the simground. The Pathway around the build shows you how deep the cellar needs to be. !!!!!!!

Check out Inworld or Marketplace!


Leovens Galore City Shop by House of Alcott

Sunday, May 9, 2010

Harbor Office


Thank you for your interest in our product. This Item uses mega prims.

The Harbor Office has a footprint of app. 16m by 12m and has 49 prims. The Harbor Office is fully linked, so no Rez Faux System is needed. The Structure is copy/mod/no transfer.

The Harbor offices uses a part of a Shiphull as Buildingstructure to give it a special
appeareance.

Attention: the no modify is due to the used firescript, the building itself is modifiable!

The Fire can be turnd on or off by clicking the log.

Please take your time and look at all pictures to get an impression, or feel free to rez it out in my Mainstore *smiles*

Kind regards
Cale Alcott
House of Alcott

Builders Office Greek/Roman Style


Thank you for your interest in our product. This product includes mega prims and Sculpties.

This Builders Office Greek/Roman Style is build out of 82 prims and is fully linked.

Base size is 20 x 20m.

The Building itself is Mod/Copy, but no Transfer. The no mod showing is due to the fire scripts.
Once Rezzed the Building can be copied and modified to your liking.

The Firebowls can be turned on and off, the Doors can be locked.
The Door Lanterns turn on automatically regarding on the sim time.

Kind regards
Cale Alcott